popup command: bug please confirm?
Ralf Bitter
rabit at dimensionB.de
Sat Jul 7 11:33:13 EDT 2007
Confirmed, MacBook Pro 2.33, 10.4.10, Rev 2.8.1 471
How about the following workaround?
Player script:
global gPreviousTarget
on mouseDown
put the target into gPreviousTarget
put the long id of btn "_Player Menu" into mButton
popup mButton
end mouseDown
Card script:
global gPreviousTarget
on mouseDown
if gPreviousTarget is "player" && quote & "Player" & quote then
put empty into gPreviousTarget
exit mouseDown
end if
put the target
end mouseDown
Ralf Bitter
On 7. Jul 2007, at 14:23, David Bovill wrote:
>
>
> Looking for a workaround so that controls can be added to a card. I
> want the
> controls to have their own popup menus and the card to have a
> different one
> - so that if a user clicks on the card background another menu gets
> triggered. The only way I can think of doing this is to have and
> maintain a
> transparent button on the card behind all the controls - which is
> ugly.
> There is no way to detect i the card script as every mousedown message
> appears to come from the card.
>
>
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