Common writable folders
Luis
luis at anachreon.co.uk
Wed Jan 17 11:25:28 EST 2007
Ooops, I meant to include:
The folder created on the app startup would check to see if it has
already been created. The folder would be created with permissions to
enable sharing of the contents and copy across the contents of any other
shared folders of the same name.
I think I know what I mean...
Cheers,
Luis.
Luis wrote:
> Hiya,
>
> Is this an app for a single workstation? If not, you could create a
> shortcut/symlink to a location on a server and use that as a default for
> the app.
> If it's for a single workstation (with many users): I heard that in
> Vista it will change from the current W2K/WXP setup.
>
> Other than that you could create this folder on the logged in users'
> default save location when the app starts up: Each user that uses the
> app would then have this folder on the HD in the default save location.
>
> Cheers,
>
> Luis.
>
>
> Bob Warren wrote:
>> Richard Gaskin wrote:
>>
>>
>> >I have an app which will be for Mac and Win, and maybe Linux down
>> the road, in which I need to store some data in a folder which needs
>> to be writable by all users. Both Mac and Win provide common folders
>> for reading data: Mac /HD/System Folder/Application Support Win
>> C:/Documents and Settings/All Users/Application Data ...but in my
>> testing here only users with admin privileges can write to those
>> folders. :( What is the OS-recommended place to store common data
>> which can be written by any user?
>>
>> ----------------------------------------------------------------------------------------------------------
>>
>> Sounds like a perfect candidate for a Linux pendrive solution as
>> outlined in my "Rev's Portability" thread! That is exactly the kind of
>> problem I was trying to outline. It's an example of what I meant by
>> "heavy" use of the file system described in the original post. Of
>> course, it all depends on whether your app really needs to be run on
>> the HD or not. If not, then no problem. If so, then I can't help very
>> much, since "cross platform" apps at this level tend to become either
>> highly complex or unviable.
>>
>> Regards,
>> Bob
>>
>>
>>
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