Gradient Textures

David Bovill david at openpartnership.net
Wed Aug 29 07:31:06 EDT 2007


Thanks Mark - fun little stack. I'll do a test with background textures -
lets see what happens to the texture if you change the image :)

On 29/08/2007, Mark Schonewille <m.schonewille at economy-x-talk.com> wrote:
>
> Hi David,
>
> There is a gradient toy on RevOnline, user name Mark. You might want
> to look at the scripts to see how I did this.
>
> Best regards,
>
> Mark Schonewille
>
> --
>
> Economy-x-Talk Consulting and Software Engineering
> http://economy-x-talk.com
> http://www.salery.biz
>
> Quickly extract data from your HyperCard stacks with DIFfersifier.
> http://differsifier.economy-x-talk.com
>
>
> Op 29-aug-2007, om 13:07 heeft David Bovill het volgende geschreven:
>
> > I've been taking a look at those gently beveled buttons / bars, and
> > I'm
> > wandering the best way to do this. It seems people often use
> > gradient fill
> > in images created in another program. My first take on this is that
> > it is
> > not the optimal way to do things - is it not better to use a small
> > image and
> > tile a button or a background of a group? For instance a 1 pixel
> > wide image
> > (in the shape of a vertical line) which fades slightly at the top
> > and bottom
> > - rather than an entire image in the form of a bar?
> >
> > I have not played with gradient fills in Rev - but I know that
> > there are
> > some imagedata experts out there that have experimented with
> > creating such
> > fills with Revolution. Would it not be possible therefore to get
> > Rev to
> > create these fill automatically? So that a bar could be created of any
> > height, width and base colour wanted?
>
>
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