Good ways to overcomplicate your code and slow down development
Dar Scott
dsc at swcp.com
Mon Sep 18 18:05:27 EDT 2006
On Sep 18, 2006, at 2:03 PM, Josh Mellicker wrote:
> stop planning, jump in and start writing
The fast interactive design of Revolution allows lots of styles that
get feedback quickly. In my case, I'd rather "experiment" than
"prototype". I like lots of heads-up data that do not fit into a
prototype, such as timing, intermediate results, what actually goes
out the TCP connection and so on.
Some designs need a direction decision, too:
Consider a tree field. Is my tree in the field or is my tree in
properties and reflected in the field? If the latter, is the tree a
linked list or structured text? Test and fix cannot morph from one
approach to another very easily.
Consider an editor for data flow processing. Are the cables that go
between signal processing blocks in a signal processing interface the
same as the processing blocks or are they edited some other way?
I suspect you can make these kind of decisions quickly and you jump
in immediately. It takes me longer. I assume we both get there.
Dar
--
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Dar Scott
Dar Scott Consulting and Dar's Lab
http://www.swcp.com/dsc
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