Waiting until a player is loaded
Eric Chatonet
eric.chatonet at sosmartsoftware.com
Sun Oct 1 03:41:20 EDT 2006
Hello Jacque,
Obviously you tried all methods but without starting the player:
PlayLoudness > zero
repeat > load;start;[wait x ms];stop;set currentTime to zero;snapshot...
Not tested ;-)
Le 1 oct. 06 à 04:05, J. Landman Gay a écrit :
> I am trying to load a series of movies into players in a loop, in
> order to make thumbnails. Inside a repeat loop, I set each player's
> filename, then take a snapshot of it to get a thumbnail image. This
> works just fine when I step through it in the debugger.
>
> However, if I let the loop run at its natural speed, I get a bunch
> of blank snapshots, either because the content isn't fully loaded
> before the script continues, or because the screen isn't refreshing
> (I can't tell which.) I need a way to force the loop to wait until
> the player is fully loaded, and also something that will refresh
> the screen so that a snapshot has something to take a picture of.
>
> I have tried locking and unlocking the screen to force a redraw,
> tried "go this card" to force a redraw, tried waiting various
> amounts of time both with and without messages, tried "set the
> currentTime of player 1 to the duration of player 1" to force a
> full load, and everything else I can think of. In no case does the
> player content display. I am not sure if this is because the screen
> simply isn't redrawing (likely), or because the content isn't fully
> loading before the script continues (possible.)
Best Regards from Paris,
Eric Chatonet
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