newbie questions/
Klaus Major
klaus at major-k.de
Sun Feb 19 05:12:04 EST 2006
Hello Benjamin,
> hi!
please let me welcome you to the list first :-)
> I downloaded Revolution to test some
> things I want to accomplish for a game.
>
> I am having trouble trying to find how to
> apply a command to make a picture (or quicktime movie) Draggable.
>
> Example of what I want to accomplish:
>
> I have a 3d Barrel picture:
> I want to be able to:
>
> -Move the barrel freely on the screen (or maybe to an specific part)
> -How do I play a sound while I am dragging the barrel?
> then stop (or pause) the sound when I stop dragging?
Hint: This is only ONE possible solution! ;-)
1. Create a player object to play your "dragging" sound.
I will call it "dragsound" in my example
2. Put this into the script of you image (to be dragged):
###############################
on mousedown
set the looping of player "dragsound" to true
## this is optional, just in case you only have a short sound
## and want to play it in a loop
set the currenttime of player "dragsound" to 0
## "rewind" the sound, in case it has been started before
start player "dragsound"
## finally "play" that sound
grab me
## this will make the image draggable finally :-)
end mousedown
on mouseup
stop player "dragsound"
end mouseup
##############################
That was it :-)
> I want to apply the same commands to a quicktime
> movie and be able to go to an specific animation
> track section (ej. Dragging makes sound, double clicking
Just add a "on mousedoubleup" handler to your object.
> plays an "open barrel top" animation.
You can do the same as above with a quicktime movie, but
that may cause lots of flickering on the screen unless you set
"the alwaysbuffer" of that movei/player to true.
BUT in that case the playback of the movie may be a bit jerky.
Sorry to say, but that may be very unsatisfying...
> At the same time I want to send a Message to another
> object. Ej. On double clicking the barrel send "barrelOpened"
> msg and trigger another action on any object, sound etc.
That is almost the correct syntax :-)
Create a custom handler "on barrelOpened" in the script of your
"target" object:
e.G. Button "xyz"
on barrelOpened
## do this and do that
## and whatever you want
end barrelOpened
And then you can simply "send" this message from any other object to
the object that you want to react upon the message:
on mousedoubleup
send "barrelOpened" to btn "xyz"
## or whatever object has the script above
end mousedoubleup
Imortatnt hint:
QUOTES are absolutely necessary around the name of the message to be
sent, see above!
> Also, Revolution recognises alpha channel in a quicktime movie? (3d
> model)
No, unfortunately not.
> Thanks!
Hope that helps.
> Benjamin
Regards from germany
Klaus Major
klaus at major-k.de
http://www.major-k.de
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