[Slightly OT?] Why It's Hard to Explain Rev
jhurley at infostations.com
Fri Nov 4 20:37:29 CST 2005
>Date: Fri, 04 Nov 2005 18:17:02 -0800
>From: Richard Gaskin <ambassador at fourthworld.com>
>Subject: Re: [Slightly OT?] Why It's Hard to Explain Rev
>To: How to use Revolution <use-revolution at lists.runrev.com>
>Message-ID: <436C161E.5010704 at fourthworld.com>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>Judy Perry wrote:
> > And, when I recently mentioned it to Chris Crawford of 'The Art of
>> Computer Game Design,' he said that he only wished that he'd heard of Rev
>> before wading neck-deep into Java.
>You know the great Chris Crawford?! He's a god. Loved Siboot -- nothing
>like it at the time.
>He spoke at a game developer gathering here in LA many years ago -- yep,
>he brought his legendary whip to punctuate key points in his talk. :)
>Great guy. He's done so much for the gaming community (not to mention
>the Mac community), but in this era of 3D fetishism it doesn't seem his
>contributions are as widely acknowleded as deserved.
>Tell him it's never too late to start with Rev -- next time I'm up his
>way I'd even donate a day of "Rev as a second language" orientation just
>for the chance to talk with him a spell.
Richard and Judy,
I suspect this is the same Chris Crawford that was a physics major at
UC Davis many years back. I never had him as a student but he was
legendary among his classmates. Always had a stuffed animal under his
arm--a green frog, as I recall. Very bright, very eccentric.
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