Tree-structure - breakpoints anoyances for released products

MisterX b.xavier at internet.lu
Tue May 31 14:28:21 EDT 2005


This happens quite often. 

Check out breakpointsN2O (soon to be renamed back to NO2!)
at MonsieurX.com

Finds and Cleans your stacks from breakpoints... 

http://www.monsieurx.com/modules.php?name=News&file=article&sid=180

Yet one more usage - pre-release-MonsieurCleanYerBreakPoints ;)

Though it's built in the RevMenubar in the development menu ->
ClearAllBreakPoints - but it's not as thorough as my stack as far as I
know... 

cheers-NO2!
Xavier
http://MonsieurX.com - more speed for your development


> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com 
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of 
> Marielle Lange
> Sent: Tuesday, May 31, 2005 19:09
> To: use-revolution at lists.runrev.com
> Subject: Re: Tree-structure
> 
> Hi Pat, Bob,
> 
> Thanks for that. I forgot to remove them (used when 
> debugging). I have uploaded a stack with these lines revomed. 
> Let me know if there is any problem remaining.
> 
> When is it that "put xxx into message" causes problems? When 
> the stack is ran in the player?
> 
> 
> Marielle
> 
> 
> Bob,
> 
> I'm using a PC and had this problem too.
> I commented out the 2 message lines below. Now it works (I think).
> 
> In the card script
> on readrelations
> first line
> -- put empty into message
> 
> on showparents
> third line
> -- put "_" & tid & cr after message
> 
> Pat
> patrend at bigpond.com
> _______________________________________________
> use-revolution mailing list
> use-revolution at lists.runrev.com
> http://lists.runrev.com/mailman/listinfo/use-revolution
> 



More information about the use-livecode mailing list