Tree-structure - breakpoints anoyances for released products
MisterX
b.xavier at internet.lu
Tue May 31 14:28:21 EDT 2005
This happens quite often.
Check out breakpointsN2O (soon to be renamed back to NO2!)
at MonsieurX.com
Finds and Cleans your stacks from breakpoints...
http://www.monsieurx.com/modules.php?name=News&file=article&sid=180
Yet one more usage - pre-release-MonsieurCleanYerBreakPoints ;)
Though it's built in the RevMenubar in the development menu ->
ClearAllBreakPoints - but it's not as thorough as my stack as far as I
know...
cheers-NO2!
Xavier
http://MonsieurX.com - more speed for your development
> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of
> Marielle Lange
> Sent: Tuesday, May 31, 2005 19:09
> To: use-revolution at lists.runrev.com
> Subject: Re: Tree-structure
>
> Hi Pat, Bob,
>
> Thanks for that. I forgot to remove them (used when
> debugging). I have uploaded a stack with these lines revomed.
> Let me know if there is any problem remaining.
>
> When is it that "put xxx into message" causes problems? When
> the stack is ran in the player?
>
>
> Marielle
>
>
> Bob,
>
> I'm using a PC and had this problem too.
> I commented out the 2 message lines below. Now it works (I think).
>
> In the card script
> on readrelations
> first line
> -- put empty into message
>
> on showparents
> third line
> -- put "_" & tid & cr after message
>
> Pat
> patrend at bigpond.com
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