here is the CLOCKFACE script...coded in 3 MINUTES...17 LINES of CODE
Dennis Brown
see3d at writeme.com
Mon May 30 19:37:06 EDT 2005
That is a good point. I tested it out, and the useless "set angle"
results in about 70ms of wasted time every second (7% CPU). I am
surprised it is so high. Doing the test and skipping it is a
thousand times faster. I fixed up the script as my own exercise for
the student. You can see the time lag slightly when the computer is
busy with something else, like loading a web page.
Note: the angle calculations had to be changed to match what the
angle returned for these graphics. The clock is in my user space
(see3d). It takes a licking, but keeps on ticking...
on openCard
setTime
end openCard
on setTime
set the itemDelimiter to ":"
put word 1 of the long time into T --8:13:15
put T & char 2 to 5 of (the long seconds mod 1) into fld "Time"
get 360+90-(30 * item 1 of T) - trunc((item 2 of T) / 2)
if (the angle of grc "Hour") <> it then set the angle of grc
"Hour" to it
get 360+90-(6 * item 2 of T) - trunc((item 3 of T) / 10)
if (the angle of grc "Minute") <> it then set the angle of grc
"Minute" to it
set the angle of grc "Second" to 360+90-(6 * item 3 of T)
send "setTime" to me in 1-(the long seconds mod 1) seconds
end setTime
Dennis
On May 30, 2005, at 2:21 PM, Geoff Canyon wrote:
> On May 30, 2005, at 10:04 AM, Dennis Brown wrote:
>
>
>> Nice! I learn something every minute on this list --four heads
>> are better than one. I do believe that the clock is down to its
>> essence now. Every line does something essential, except
>> displaying the "Time" field to check its accuracy. I put the
>> latest version in my user space also (see3d).
>>
>
> re: down to its essence -- obviously for this demo it doesn't
> matter, but in practice, I would want to put in code to only change
> the minute and hour hands when they actually need it, rather than
> setting them to the same startAngle (except when they actually
> move) each second. I haven't timed this to see whether it's
> actually a concern.
>
> And multiple heads are definitely better than one. That's why I
> plan to grow additional heads as soon as possible. ;-)
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