ANN: PlCard library and a smaple "Pyramid" game
sarahr at genesearch.com.au
Tue Mar 1 02:36:03 EST 2005
Severe time waster alert :-) At first I thought the game was broken,
but then I managed to win one, so all was well...
This is great Alex, and it ran and looked fine under Mac OS X although
the shuffling & dealing animations were a bit slow.
The only problem I had was when I opened the library stack to have a
look and it drew the empty pyramid in the library stack, then gave a
script error because it couldn't find some object.
On 01/03/2005, at 8:26 AM, Alex Tweedly wrote:
> PlCard is a library designed to support building card games (or
> Playing Card games, since "card" is so confusing in the context of
> It contains images for the cards themselves, and a number of functions
> and handlers to manipulate them.
> This is an ALPHA release (i.e. I haven't written the documentation yet
> :-) It's also only been tested on Windows (2000 and XP); I'd be
> particularly interested to hear whether and how it works on Mac or
> I haven't figured out the best way to handle libraries and
> applications in the context of RevOnline, so for now I have simply
> bundled the library into the sample game; later it will probably be
> available separately.
> It's on RevOnline under Games / Pyramid or under username
> "alextweedly" / Pyramid
> In theory, the game is obvious and self-explanatory ..... let me know
> if it's not, or let me know of any problems. The basic rules for
> Pyramid can be found in almost any collection of Patience games - for
> It's very simple - partly because I haven't yet decided whether to
> make scoring, high scores, player names, etc. part of the PlCard
> library or a separate one - so for now you just play without anything
> more in the way of a score than a simple running total.
> -- Alex.
> Alex Tweedly http://www.tweedly.net
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