ANN: PlCard library and a smaple "Pyramid" game

Sarah Reichelt sarahr at
Tue Mar 1 02:36:03 EST 2005

Severe time waster alert :-) At first I thought the game was broken, 
but then I managed to win one, so all was well...

This is great Alex, and it ran and looked fine under Mac OS X although 
the shuffling & dealing animations were a bit slow.
The only problem I had was when I opened the library stack to have a 
look and it drew the empty pyramid in the library stack, then gave a 
script error because it couldn't find some object.


On 01/03/2005, at 8:26 AM, Alex Tweedly wrote:

> PlCard is a library designed to support building card games (or 
> Playing Card games, since "card" is so confusing in the context of 
> Rev).
> It contains images for the cards themselves, and a number of functions 
> and handlers to manipulate them.
> This is an ALPHA release (i.e. I haven't written the documentation yet 
> :-)   It's also only been tested on Windows (2000 and XP); I'd be 
> particularly interested to hear whether and how it works on Mac or 
> Unix.
> I haven't figured out the best way to handle libraries and 
> applications in the context of RevOnline, so for now I have simply 
> bundled the library into the sample game; later it will probably be 
> available separately.
> It's on RevOnline under Games / Pyramid   or under username 
> "alextweedly" / Pyramid
> In theory, the game is obvious and self-explanatory ..... let me know 
> if it's not, or let me know of any problems.  The basic rules for 
> Pyramid can be found in almost any collection of Patience games - for 
> example
> It's very simple - partly because I haven't yet decided whether to 
> make scoring, high scores, player names, etc. part of the PlCard 
> library or a separate one - so for now you just play without anything 
> more in the way of a score than a simple running total.
> Thanks
> -- Alex.
> -- 
> Alex Tweedly

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