Confirm Long File Name Bug in Player Object
Jon
jbondy at sover.net
Sat Jun 25 08:06:27 EDT 2005
Is this just a Mac problem, or is it also a Windows problem?
:)
Jon
Sivakatirswami wrote:
> OK I throw in the towel... I'll rename the files for now on the users
> hard drive while retaining the long file name for all other processes
> other than simply to play the player... this solves the immediate
> problem and by changing a few other scripts that refer to the field
> that contains the path to refer instead to the custom prop that
> contains a <32 filename... I'm good to go.... and I'll offer some
> mangoes to the Gods of the temple of Run Rev that they will fix this
> before I get back to building the other apps related to this project,
> in those contexts I definitely do not want to be changing these files
> names...
>
> oh...viz-a-viz the bug categorizatioin: i guess, since I *can* carry
> on, this is indeed not a true "blocker"...
>
> :-) I see what you mean... a true blocker should mean I can't do
> *anything* to continue.
>
> global theTape
> on mouseUp
> answer "Are you finished with the last one? If so, shall I clear
> the header info?" with "No" or "Yes"
> if it is "No" then exit to top
> answer file "Locate the sound file you want to transcribe." with
> (fld "localPath" of stack "atra-prefs" &"/")
> if it is empty then exit mouseUp
> put it into theTape
> put empty into fld "theTotalTime"
> put theTape into fld "soundfile"
> set the uActualFileName of fld "soundFile" to theTape
> set the itemdel to "/"
> if len(item -1 of theTape)>32 then
> put theTape into tTruncatedFileName
> put char 1 to 13 of (item -1 of theTape) & ".mp3" into item -1
> of tTruncatedFileName
> rename file theTape to tTruncatedFileName
> put tTruncatedFileName into theTape
> set the uActualFileName of fld "soundFile" to theTape
> end if
> set the filename of player "theTape" to theTape
> clearHeader
> end mouseUp
>
> On Jun 24, 2005, at 7:41 PM, Dar Scott wrote:
>
>>
>> On Jun 24, 2005, at 11:17 PM, Sivakatirswami wrote:
>>
>>
>>> Setting a player to the alias resolves the alias and applies the
>>> original path to the player's filename prop. So this alias option
>>> doesn't get us anything. try it... make alias of long file name..
>>> truncate alias a back to <32 chars... "set the fileName of player i
>>> to aliasPath"....then check player's props filename will be the
>>> original long one.
>>>
>>
>> It was worth a try.
>>
>> Dar
>> --
>> **********************************************
>> DSC (Dar Scott Consulting & Dar's Lab)
>> http://www.swcp.com/dsc/
>> Programming and software
>> **********************************************
>>
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