compileIt for revolution?

Jon jbondy at sover.net
Sat Jun 25 08:02:23 EDT 2005


I already posted the code and announced it on this list: look for my 
image processor in my user space, open a large image (at least 
1000x1000), select Bright, and then Linear.

I look forward to seeing what you optimists ... er ... optimizers come 
up with!

:)

Jon


Geoff Canyon wrote:

>
> On Jun 24, 2005, at 4:26 AM, Jon wrote:
>
>> With all due respect, Jim, if you are trying to do even simple math  
>> on a large array of numbers (like computing a histogram of image  
>> data), Rev is simply too slow to use.  It has nothing to do with  
>> data structures: it has to do with slow pCode trying to run tight  
>> loops.
>>
>
> As stated previously, I cannot accept this statement/conclusion  
> without seeing the code in question. There are simply too many ways  
> to write slow code to assume that Rev can't do a task based solely on  
> a very general description -- unless the description involves real  
> time first-person gaming ;-)
> _______________________________________________
> use-revolution mailing list
> use-revolution at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your 
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-revolution
>
>



More information about the use-livecode mailing list