compileIt for revolution?
Jon
jbondy at sover.net
Sat Jun 25 08:02:23 EDT 2005
I already posted the code and announced it on this list: look for my
image processor in my user space, open a large image (at least
1000x1000), select Bright, and then Linear.
I look forward to seeing what you optimists ... er ... optimizers come
up with!
:)
Jon
Geoff Canyon wrote:
>
> On Jun 24, 2005, at 4:26 AM, Jon wrote:
>
>> With all due respect, Jim, if you are trying to do even simple math
>> on a large array of numbers (like computing a histogram of image
>> data), Rev is simply too slow to use. It has nothing to do with
>> data structures: it has to do with slow pCode trying to run tight
>> loops.
>>
>
> As stated previously, I cannot accept this statement/conclusion
> without seeing the code in question. There are simply too many ways
> to write slow code to assume that Rev can't do a task based solely on
> a very general description -- unless the description involves real
> time first-person gaming ;-)
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