Bouncy Updated for 2.6
Thomas McGrath III
3mcgrath at adelphia.net
Tue Jun 7 06:38:26 EDT 2005
Pat,
You didn't feed them? Did you?
Tom
Escape worked here for me.
On Jun 7, 2005, at 5:25 AM, Pat Trendler wrote:
> I have 20 or so Bouncies flying around the screen going pop, pop, ...
> Nothing stops them. They're bouncing off one another. I've tried every
> key combination I can think of, yes, including escape. So I am going
> to escape for a couple of hours and hope they wear themselves out.
>
> Of course I could give them the three finger salute - but where's the
> scary fun in that.
>
> Is this revenge for Intel.
>
> Pat
> (cross eyed and gone deaf - well, more so than usual)
>
> patrend at bigpond.com
> ----- Original Message ----- From: "Geoff Canyon"
> <gcanyon at inspiredlogic.com>
> To: "Use-Revolution" <use-revolution at lists.runrev.com>
> Sent: Tuesday, June 07, 2005 5:36 PM
> Subject: Bouncy Updated for 2.6
>
>
>> I've updated the Bouncy stack with the Revolution graphic for 2.6. It
>> now happily bounces around the screen with a deep mask. The engine
>> handles it very nicely (disclaimer: handles it nicely on my 1ghz
>> PowerBook. Please let me know how it behaves on older hardware).
>>
>> Use this command in the message box in 2.6 to see it:
>>
>> go url "http://www.inspiredlogic.com/rev/bouncy2.rev"
>>
>> Make sure you select the browse tool, and then fling it!
>>
>> For those who don't remember, bouncy is a windowshaped stack that can
>> be tossed around the screen. It bounces off the bottom and sides,
>> and makes a noise when it does. There is gravity and a slight
>> friction, so eventually it will slow and stop. The top of the screen
>> is left open. With practice you can fling the window so high it will
>> take many seconds to reappear on screen.
>>
>> I wrote the first iteration of bouncy while waiting for a plane. I
>> didn't expect it to run too well, but it surprised me. Now it has
>> surprised me again. Even with a deep mask on a roughly 200x700 pixel
>> stack, it not only works smoothly, it works smoothly with twenty of
>> those stacks going nuts on screen
>>
>> Features include (not all tested under 2.6, let me know if you hit
>> issues):
>>
>> -- Grab and throw in any direction.
>> -- Drag and drop wherever you like.
>> -- Shift-drag to slingshot. Some people find it hard to throw
>> bouncy. The answer is to hold down the shift key, click and drag
>> bouncy. When you let go bouncy will slingshot quickly toward where
>> you started dragging from.
>> -- Option-click bouncy to create a clone of the stack. There is no
>> limit to the number of copies you can create. As you create more and
>> more they will eventually get jumpier as you throw them all, but
>> twenty copies of bouncy all going at once works fine on my computer.
>> -- Command-click to paint bouncy at random. Works better for
>> changing a solid color to another solid color (it uses the paint
>> bucket tool) so not so applicable any more.
>> -- Drag an image file onto bouncy to set the image and shape.
>> Accepts .png and .gif
>> -- Drag a sound file onto bouncy to set the sound bouncy makes when
>> it hits the wall. Accepts .wav and .aiff
>> -- Hold down the Escape key to stop all copies of bouncy and
>> position them on screen. NEW -- staggers them when it repositions
>> them. They used to all pile at the same location.
>> -- Command-C to copy bouncy's script. This is more for when bouncy
>> is distributed as an application.
>>
>> Bouncy is a little under two hundred lines of code, reasonably clear
>> and commented. I'd show it to my mother, anyway. ;-)
>>
>> If anyone wants bouncy as an app, let me know.
>>
>> Regards,
>>
>> Geoff Canyon
>> Inspired Logic
>> _______________________________________________
>> use-revolution mailing list
>> use-revolution at lists.runrev.com
>> http://lists.runrev.com/mailman/listinfo/use-revolution
>
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>
Thomas J. McGrath III
SCS
1000 Killarney Dr.
Pittsburgh, PA 15234
412-885-8541
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