Threaded anim GIFs?
Cubist at aol.com
Cubist at aol.com
Thu Jun 2 17:16:51 EDT 2005
sez ambassador at fourthworld.com:
>I've noticed that animated GIFs only animate while the engine is idle --
>anyone know a trick to get them to continue animating while the engine
>is busy with a script?
>
>I'd like to use an anim GIF as part of a progress dialog, but I imagine
>the engine could do a more efficient job than my scripts of changing
>frames if there was a built-in capability of doing so without having to
>explicitely tell it each time.
Stupid question: Is there any reason that something in this neighborhood
would be unsuitable to your purpose?
on AnimGif FrameNum
if FrameNum = "" then put 1 into FrameNum
set the frame of img "Fred" to FrameNum
put 1 + (FrameNum mod (the number of frames in img "Fred")) into FrameNum
send ("AnimGif" && FrameNum) to me in 100 milliseconds
end AnimGif
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