Embedded objects in fields

Glenn E. Fisher gefisher at mac.com
Tue Jul 5 11:13:50 EDT 2005


On July 5, 2005 6:31:06 AM CDT Tom III wrote:
> 2 cents:
>
> I agree. It is not good moving buttons in fields or groups. It makes it
> too hard for users to develop a motor plan for those buttons. A motor
> plan is what happens during touch typing or even during walking where
> our muscles develop a plan to those activities without having to think
> about it.
>
> In fact having to think about it is what slows us down. Try to think
> about the muscles in your legs moving while walking down the stairs -
> careful because you might actually fall down. Using motor plans is the
> 'only' way to become truly proficient at using professional software.
> This is true for menus as well - constantly moving menus around make a
> user stop and then have to search for the menu and item visually.
>
> There have been hundreds of papers and years of research done on this.
> It is part of what I do for a living.
>
> I think that games might be the exception to this where movement is a
> part of the fun of the game.

Yeah, a lot of my games use this effect.  However games are not known
for adhering to the published UIGs.  :-)
>
> Tom
The Best,
Glenn
--
Glenn E. Fisher	University of Houston - Retired
22402 Diane Dr.	Spring, Tx 77373
gfisher4 at houston.rr.com 	http://www.uh.edu/~fisher
http://home.houston.rr.com/thegefishers/
http://homepage.mac.com/gefisher



More information about the use-livecode mailing list