Not just Standalone problems
MisterX
b.xavier at internet.lu
Mon Jan 17 12:51:47 EST 2005
Thanks Richard
That was the snippet I needed! This one is for the faq 'coz after testing a
couple times, your runrev app may become like a hidden spyware or virus - PC
user habit to check ;) But im pretty sure there no more of those since there
isn't any animation showing or the game wasn't launched when I compiled the
stack... Hum...
Strange, never get eager to release I tell myself ;))
I'll remember to put a check of the pendingMessages
before sending the next animation sequence...
So pendingmessages are not a form of threading?
cheers
Xavier
> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of
> Richard Gaskin
> Sent: Monday, January 17, 2005 17:43
> To: How to use Revolution
> Subject: Re: Not just Standalone problems
>
> MisterX wrote:
>
> > I'll try it. As Richard said, I imagined it would quit when
> the last
> > window was closed.
>
> What I wrote was this quote from the docs:
>
> A Revolution application quits automatically when all
> its windows are closed and all waiting messages have
> been handled (including messages sent with the send
> ...in time form of the send command).
>
> With HyperCard, SuperCard, OMO, etc., when the last window's
> gone it's
> over. The important point in that snippet is the introduction of
> timers to the equation, something most other xTalks don't
> have and which are commonly used in game development, so it
> seemed worth posting.
>
> You can cancel all pending messages like this:
>
> on KillAllPendingMessages
> repeat for each line i in the pendingMessages
> cancel (item 1 of i)
> end repeat
> end KillAllPendingMessages
>
>
> --
> Richard Gaskin
> Fourth World Media Corporation
> __________________________________________________
> Rev tools and more: http://www.fourthworld.com/rev
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> use-revolution at lists.runrev.com
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>
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