Trouble with graphics display in OS X

James Hurley jhurley at infostations.com
Fri Jan 14 12:50:58 EST 2005


>
>Message: 2
>Date: Fri, 14 Jan 2005 10:25:02 -0500
>From: "Frank D. Engel, Jr." <fde101 at fjrhome.net>
>Subject: Re: Trouble with graphics display in OS X
>To: How to use Revolution <use-revolution at lists.runrev.com>
>Message-ID: <760D4C7E-6640-11D9-9E6D-0050E410655F at fjrhome.net>
>Content-Type: text/plain; charset=US-ASCII; format=flowed
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>Just a theory: try replacing the "wait" command with "unlock screen".
>See what that does for you.
>
>**********************************************


Frank,

Thanks for that interesting suggestion. It turned out to have 
precisely the same effect as "wait 0 millisec" This suggests that the 
fix involves a forced screen refresh.

You can see the comparison in the following handler.

on mouseUP
   put the ticks into tStartTime
   set the loc of grc "ball" to 10,100
   repeat 600
     wait 0 millisec -- Using this line the handler takes 107 ticks
     --unlock screen -- Using this line the handler takes 109 ticks
     --Using neither the handler takes 46 ticks; twice as fast, but 
you see only a couple of locations of the ball.
     put the loc of grc "ball" into tLoc
     add 1 to item 1 of tLoc
     set the loc of grc "ball" to tLoc
   end repeat
   set the loc of grc "ball" to 10,100
   put the ticks - tStartTime & return after field 1
end mouseUP

In OS 9, the screen refreshes (at least that is my interpretation of 
what happens) without the wait or the unlocking of the screen.

The problem I have is OS X is that it slows things up considerably 
when I have to insert the wait or unlock in each iteration of the 
loop. I wonder whether this has anything to do with the difference in 
screen refresh rate in OS X verses OS 9.

Jim


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