Drawing on a player object
wow at together.net
Wed Feb 16 06:19:48 CST 2005
Perhaps I haven't played around with this enough, but I'm having
problems with the basic drawing issue. For example, if I do the
choose pointer tool
choose polygon tool
and then start drawing on a buffered player object, I get an image
object on top of the player object... not a graphic object. There
doesn't seem to be much I can do with that image object to distinguish
the polygon I drew on it. How can I create an actual polygon graphic
object over the player object? What's the code I need to use?
On Feb 16, 2005, at 6:46 AM, Richard Gaskin wrote:
> Richard Miller wrote:
>> Thanks Richard, but I'm aware of that piece. It's the actual drawing
>> I'm having trouble implementing. How do I give that functionality to
>> a user during runtime?
> Ah. That's particularly difficult with players, as they generally
> lose their image while the pointer tool is active.
> You could cheat: grab a screenshot of the player and place it on top
> and then hide the player when switching tool modes. That should let
> your drawing tools work without mucking up the apparent image. When
> you resume browse mode just hide or discard the image and show the
> player again.
> Richard Gaskin
> Fourth World Media Corporation
> Rev tools and more: http://www.fourthworld.com/rev
> use-revolution mailing list
> use-revolution at lists.runrev.com
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