[FR] [EN] Arcade engine (Was: Re: Dreamcard Player musing (the Sequel, I))
Malte Brill
revolution at derbrill.de
Thu Aug 25 14:18:09 EDT 2005
Hi Marielle and Dom. (I switch to english only mode, because my french
is not good enough)
http://revolution.lexicall.org/wiki/tiki-index.php?
page=TechniquesGamesPhysics
A very interesting read. :-)
In arcadeEngine, besides other functions, you have access to the
following collision-detection functions
circle-circle collisions
circle-line collisions
pixel precise collisions for images
It also allows to move your objects asynchronously (each object with a
different speed and path, all under scripted control)
on
-linear paths
-polygonal paths
-circular paths
-elliptical paths
Here is a mini tutorial for detecting circle-polygon collisions:
http://derbrill.com/arcadeengine/forum/viewtopic.php?t=12
All the best,
Malte
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ArcadeEngine - prepare to WOW your audience within minutes
http://www.runrev.com/section/revselect/arcadeengine
http://www.derbrill.com/arcadeengine/forum
http://www.derbrill.de
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