[ANN] ArcadeEngine updated

Malte Brill revolution at derbrill.de
Thu Aug 25 13:59:14 EDT 2005


Hi all,

I almost forgot to announce this.
ArcadeEngine has been updated yesterday. The current version is 1.0.1
You can get it here:

http://www.runrev.com/section/revselect/arcadeengine/downloads/ 
Arcade_Engine_1.0.1.zip

This is a maintenance release, free for all existing customers.

Changes to 1.0 and bugs fixed:

AE-Bug: AE opening credits and docs won't go away! - fixed

changed mode of the stack from palette to toplevel with cantModify set  
to true on users request. See

http://derbrill.com/arcadeengine/forum/viewtopic.php?t=13

for details.

AE-Bug: Some functions break when renaming ArcadeEngine - fixed

It is now possible to rename ArcadeEngine when your stack carries it as  
a substack. Even though it is possible it is not recommended to do so.

Getting started Bug: No handles on sliders in "getting started" demos?  
- Not an AE bug!

This is a Revolution bug:

See

http://support.runrev.com/bugdatabase/show_bug.cgi?id=3024

Workaround: Change the look and feel.

Pending bugs:
None

New functions:

findPreciseAngle()
Added on user request. Syntax is the same as findAngle() but it doesn´t  
round the returned value.

findPreciseAngleX()
Added on user request. Syntax is the same as findAngleX() but it  
doesn´t round the returned value.


All the best,

Malte

PS:
If you have the time check the latest tutorial I wrote. It shows the  
disadvantages of using .gif images and how to mimic animated gif  
behaviour with a series of png images. You find it in my userspace on  
RevOnline (malte) or here:

http://www.derbrill.de/revstack/pngvsgif.rev.zip

or in the messagebox:

go stack URL "http://www.derbrill.de/revstack/pngvsgif.rev"

------------------------------------------------------------------------ 
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http://www.runrev.com/section/revselect/arcadeengine
http://www.derbrill.com/arcadeengine/forum

http://www.derbrill.de



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