[ANN] ArcadeEngine updated
Malte Brill
revolution at derbrill.de
Thu Aug 25 13:59:14 EDT 2005
Hi all,
I almost forgot to announce this.
ArcadeEngine has been updated yesterday. The current version is 1.0.1
You can get it here:
http://www.runrev.com/section/revselect/arcadeengine/downloads/
Arcade_Engine_1.0.1.zip
This is a maintenance release, free for all existing customers.
Changes to 1.0 and bugs fixed:
AE-Bug: AE opening credits and docs won't go away! - fixed
changed mode of the stack from palette to toplevel with cantModify set
to true on users request. See
http://derbrill.com/arcadeengine/forum/viewtopic.php?t=13
for details.
AE-Bug: Some functions break when renaming ArcadeEngine - fixed
It is now possible to rename ArcadeEngine when your stack carries it as
a substack. Even though it is possible it is not recommended to do so.
Getting started Bug: No handles on sliders in "getting started" demos?
- Not an AE bug!
This is a Revolution bug:
See
http://support.runrev.com/bugdatabase/show_bug.cgi?id=3024
Workaround: Change the look and feel.
Pending bugs:
None
New functions:
findPreciseAngle()
Added on user request. Syntax is the same as findAngle() but it doesn´t
round the returned value.
findPreciseAngleX()
Added on user request. Syntax is the same as findAngleX() but it
doesn´t round the returned value.
All the best,
Malte
PS:
If you have the time check the latest tutorial I wrote. It shows the
disadvantages of using .gif images and how to mimic animated gif
behaviour with a series of png images. You find it in my userspace on
RevOnline (malte) or here:
http://www.derbrill.de/revstack/pngvsgif.rev.zip
or in the messagebox:
go stack URL "http://www.derbrill.de/revstack/pngvsgif.rev"
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ArcadeEngine - prepare to WOW your audience within minutes
http://www.runrev.com/section/revselect/arcadeengine
http://www.derbrill.com/arcadeengine/forum
http://www.derbrill.de
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