How would a game loop work?
Ian Leigh
ianl at mac.com
Thu Aug 18 18:19:03 EDT 2005
What strikes me about rev is that it's harder to manage a flow of
things from a main loop. For example, a game might have a particular
loop for overall control which steps through all the required stages
and then draws a new frame, starting the whole thing off again. How
would you best manage a game in rev? Would you have a loop off a 'start
game' button which could only be interrupted by the quit action? Just
wondering how others have approached laying out games and such
programs?
Cheers
Ian
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