Problem solving methods in software development
Thomas McGrath III
3mcgrath at adelphia.net
Sat Apr 2 22:20:30 EST 2005
I also put this in to announce a pocket:
repeat with i = 0 to 9
put "ball" & i into tMoving
repeat for each item tItem in tPocketList
if within(grc tItem,the loc of button tMoving) then
revspeak "You got one" -- ------- right here
On Apr 2, 2005, at 10:18 PM, Thomas McGrath III wrote:
> I just added this line to sound/speak when a ball is hit:
>
> revspeak "OUCH" -- which could be replaced with a sound for sure
>
> right after this part and IT WORKS here
>
> if tDistList is not empty then
> put min(tDistList) into sMin
> put tCollArray[sMin] into j
> revspeak "OUCH"
>
>
> On Apr 2, 2005, at 6:13 PM, Alejandro Tejada wrote:
>
>> By the way, if someone think that syncronizing
>> sounds with balls movements in Jim Hurley's Nine Ball
>> stack could be a very straightforward task to do...
>> sorry to dissapoint... but actually is not.
>
> Thomas J McGrath III
> 3mcgrath at adelphia.net
>
> 412-831-3094
> 220 Drake Road
> Bethel Park, PA 15102
>
> <*)) >=<
> "Life should NOT be a journey to the grave with the intention of
> arriving safely in an attractive and well preserved body, but rather
> to skid in sideways - a Cigar in one hand - a large steak in the other
> - your body thoroughly used up, totally worn out, and screaming - WOO
> HOO! What a Ride!"
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>
Thomas J. McGrath III
SCS
1000 Killarney Dr.
Pittsburgh, PA 15234
412-885-8541
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