Asynchronous control of many objects
jhurley at infostations.com
Wed May 12 20:34:51 EDT 2004
I have a question about asynchronous movement of a large number of
For example, consider a window with 50 graphic objects, perhaps 50
I want to have all these objects moving asynchronously. The stack in
which this comes up can be seen by running the following in the
go url "http://home.infostations.net/jhurley/MultipleBalls.rev"
My problem is that I use the *identical handler* in *each* of the 50
balls. That seems inefficient. Is there a way to control a large
number of objects asynchronously without duplicating the handler in
each of the objects?
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