Asynchronous control of many objects

Jim Hurley jhurley at
Wed May 12 20:34:51 EDT 2004

I have a question about asynchronous movement of a large number of 
graphic objects.

For example, consider a window with 50 graphic objects, perhaps 50 
small spheres--balls.

I want to have all these objects moving asynchronously. The stack in 
which this comes up can be seen by running the following in the 
message box:

go url ""

My problem is that I use the *identical handler* in *each* of the 50 
balls. That seems inefficient. Is there a way to control a large 
number of objects asynchronously without duplicating the handler in 
each of the objects?

Just wondering,


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