3 Socket Q's but only 1.5 A's
HyperChris at aol.com
HyperChris at aol.com
Fri Mar 26 16:55:05 EST 2004
In reverse order ...
3. AIM uses port 80 (and/or a port hopping scheme controlled on port 80) and
you probably have that very open !
2. yowza ... i will take the fifth on that one
1. I think it may have to do with inverse addressing records. That function
doesn't work on either my static public address or my local router supplied
address. I think that because I do not have inverse pointer records declared for
either address and as a result I get an empty when I call hostname(). There
ought to be a shell command that will let you get the IP of the ethernet
interface(s)
In a message dated 3/26/04 1:14:46 PM,
use-revolution-request at lists.runrev.com writes:
> 1. This returns my local IP address on all my machines not
> connected to my router:
> get hostnametoaddress(hostname())
> But behind my router it returns empty. Why?
> And what is the reliable way to obtain the local IP address?
>
> 2. I maintain a log of socket activity while I'm testing, which
> includes my own calls as well as messages like socketClosed
> and socketTimeout. I sometimes find that I get socketClosed
> messages even as the session continues to work just fine.
> I had the (evidently mistaken) impression that a socketTimeout
> message was sent when a socket is closed due to a timeout.
> But since the socket appears to remain open, what is the
> common appropriate response to getting a socketTimeout message?
> I'm assuming the answer is not to ignore it. :)
>
> 3. To have my apps connect through my router I need to configure
> my router's address triggering, specifying the port I'm using.
> Apparently this approach is used by many games as well, and
> some routers come pre-configured with settings that can be
> turned on for popular games.
> Why does AIM not have this requirement?
> I realize it's going through a server, but since the server
> is outside my firewall shouldn't I need to explicitely allow
> it to talk back to my machine?
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