Revolution CRASH - was Re: about collision routines.
Geoff Canyon
gcanyon at inspiredlogic.com
Fri Mar 19 09:58:41 EST 2004
Don't use the cursor keys ;-)
The keys to use are displayed when you open the stack, and you can
change them by clicking the button for the action you want (like
thrust, for example) and then pressing the key you want to cause that
action.
What's happening when you use the cursor keys is that the stack is
going to the next/previous card. There are only two cards. The other
one is used as a scratch pad, for setting up the various graphics used
in the game.
On my machine, using the cursor keys goes to the other card, but can
also switch back to the game without a problem.
regards,
Geoff Canyon
gcanyon at inspiredlogic.com
On Mar 19, 2004, at 5:17 AM, A.C.T. wrote:
> Hi,
>
> some more information about the strange behavior:
>
>>> go stack url http://www.inspiredlogic.com/rev/starbattle.rev
>> (I downloaded it, did not type the go stack command ...)
>
> It seems there is a "hidden function" embedded in the stack. Building
> a standalone from it one can use the cursor keys to switch on/off some
> kind of "debug window" with several buttons. Yet running the stack
> inside the IDE leads to the described lockup.
>
> Mit freundlichen Grüßen,
> Marc Albrecht
> A.C.T. / Level-2
> Glinder Str. 2
> 27432 Ebersdorf
> Deutschland
> Tel. (+49) (0)4765-830060
> Fax. (+49) (0)4765-830064
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