Limitations of RR for drawing apps?

Jim Carwardine JimCarwardine at OwnYourFuture-net.com
Wed Mar 3 11:31:21 EST 2004


Where do I find that MC example?  I went to the MC web site and found a lot
of cool stuff but couldn't see a similar example... Jim

on 3/3/04 11:25 AM, xbury.cs at clearstream.com wrote:

> There was such an example in the MC examples stack...
> But you might have to update that MacPlus to make it work ;))
> 
> Just in a good metamood...
> 
> MacCheers
> Xa
> 
> On 03/03/2004 15:54:35 use-revolution-bounces wrote:
>> As an offshoot discussion of this... Does anyone remember MacProject?  I
>> still use it.  It's a wonderful tool for me.  I'd like to integrate
>> something similar into my project.  Has anyone got any ideas about the
>> construction of this in Rev?  Seems to me that the graphic interface has
> a
>> challenge because a line has no properties - like an id, so attaching it
> to
>> the centre of a box (task, which could be a field or a button) would be a
>> problem.  If that one was solved, then using a large array plus a
> database
>> would take care of the logical part...right?   Jim
>> 
>> on 3/1/04 6:32 AM, Richard Gaskin wrote:
>> 
>>> Graham Samuel wrote:
>>> 
>>>> I vaguely remember someone (Richard G?) saying that RunRev is not
>>>> entirely suitable for creating vector drawing (and - maybe -
>>>> painting) programs in the style of MacDraw or the drawing/painting
>>>> features of AppleWorks....
>>> 
>>> Depends on what you want to do.  Some types of drawing apps will work
>>> great, but if you need scrolling documents and manipulatable lines and
>>> polygons it's tricky.
>>> 
>>> See Bugzilla for details: #622, 623, and 624.
>>> 
>>> I'm told these are queued for possible implementation, but no projected
>>> date has been given.
>>> 
>>> In the meantime, it's hard to make the equivalent of SuperCard's
>>> SampleDraw, and in some aspects not possible yet (or at least not with
> a
>>> smoothness I feel comfortable delivering).
>>> 
>>> For myself, rather than implement hard-earned/short-lived workarounds
>>> I'm doing my stuff for the apps that need drawing tools in ways that
>>> work around the current limitations, confident that a solid solution
> for
>>> the whole kaboodle will be coming at some point....
> 
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