Bringing some Game Sounds into Rev
jperryl at ecs.fullerton.edu
Fri Jul 9 17:53:37 CDT 2004
I'll chime in case 1,000 other HCers haven't... Try Jonathan Bettancourt's
(sp?) Shakobox and etc. stuff.
I think Jacque has it at www.hyperactivesw.com somewhere in there. Let's
you use HC-like musical scripting (a few differences, though; check the
documentation). Just not sound channels. Kinda cool. You get access to
the full range of QT musical instruments.
On Fri, 9 Jul 2004, Tom Cole wrote:
> The HyperCard stack I am converting is a little pinball game and I used
> to use the Play Harpsichord command to get music to play. I'd just
> write in the notes. All I really need is for the game to beep, and
> boing at wrong answers and maybe play a few notes or go "ding!" when
> the ball hits something. What is the easiest way to accomplish this? Do
> I make Mp3 files and somehow incorporate them into the RunRev stack?
> Just something simple to get me started would really be appreciated.
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