Bringing some Game Sounds into Rev
Klaus Major
klaus at major-k.de
Fri Jul 9 12:54:07 EDT 2004
Hi Tom,
> The HyperCard stack I am converting is a little pinball game and I
> used to use the Play Harpsichord command to get music to play. I'd
> just write in the notes. All I really need is for the game to beep,
> and boing at wrong answers and maybe play a few notes or go "ding!"
> when the ball hits something. What is the easiest way to accomplish
> this? Do I make Mp3 files and somehow incorporate them into the RunRev
> stack? Just something simple to get me started would really be
> appreciated.
if you use internal (imported) sounds you are restricted to 3 file
formats:
The *.WAV and *.AIF !!!UNCOMPRESSED!!!
...and the compressed *.AU format...
Anything else has to be a referenced file in a player object...
> Tom
Regards
Klaus Major
klaus at major-k.de
http://www.major-k.de
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