Bringing some Game Sounds into Rev

Klaus Major klaus at major-k.de
Fri Jul 9 12:54:07 EDT 2004


Hi Tom,

> The HyperCard stack I am converting is a little pinball game and I 
> used to use the Play Harpsichord command to get music to play. I'd 
> just write in the notes. All I really need is for the game to beep, 
> and boing at wrong answers and maybe play a few notes or go "ding!" 
> when the ball hits something. What is the easiest way to accomplish 
> this? Do I make Mp3 files and somehow incorporate them into the RunRev 
> stack? Just something simple to get me started would really be 
> appreciated.

if you use internal (imported) sounds you are restricted to 3 file 
formats:

The *.WAV and *.AIF !!!UNCOMPRESSED!!!

...and the compressed *.AU format...


Anything else has to be a referenced file in a player object...

> Tom

Regards

Klaus Major
klaus at major-k.de
http://www.major-k.de



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