Uh... yet Game Programming... or Is there a way to build tilemap graphics in Rev?

Alex Rice alex at mindlube.com
Fri Jan 9 01:43:07 EST 2004


On Jan 8, 2004, at 11:12 PM, Andre Garzia wrote:

> Any info is greatelly apreciated since I've got no info. I just don't 
> want to set a background and fly buttons in it... I would like a 
> canvas where I could draw...

I'm kind of where you are: thinking about how to attack game 
development in Rev. Some thoughts.

You don't want to create game art in Rev, do you? The drawing tools are 
not sufficient for that kind of thing. I am just crazy about 
Expression3 and LivingCels by creaturehouse.com

I guess you slice up your artwork into tiles using a graphics app, then 
you would need to write an import script to set the tiles one-per-card. 
The write a command for navigating up down left right, through the 
cards.

For sprites- use button, image, graphic, player objects.
Check out the Rev docs for:

- Animation Builder
- How to: animate a sprite
- TD for move: move object {[from startLoc] to endLoc|to 
pointList|rel[ative] motion}  [in time] [without {messages | waiting}]
- Animated GIF 89a's.
- .mov/.avi

Seems like any conceivable game that does not require a full-blown 3D 
engine could be written in Rev. For 3D-isometric, Rev should be fine. 
(However, if you want to go full 3D- there was an announcement recently 
about an OpenGL view + dev environment based on Rev.)


Alex Rice <alex at mindlube.com> | Mindlube Software | 
<http://mindlube.com>

what a waste of thumbs that are opposable
to make machines that are disposable  -Ani DiFranco



More information about the use-livecode mailing list