Adventure Games with Revolution?
ambassador at fourthworld.com
Thu Dec 23 19:41:52 CST 2004
Roger Kenyon wrote:
> On 12/23/04 7:11 PM, "Richard Gaskin" <ambassador at fourthworld.com> wrote:
> Could you tell me more about the text adventure game within
> "If Monks Had Macs". I went to the site, but it is, well,
> less than lucid.
Oh, it's quie lucid. But "If Monks Had Macs" is hard to pin down.
Brian's description of it at the rivertext.com site is a pretty good
one, given the size and diversity of the collection of goodies on the CD.
As the author of the book "Secrets of Successful Multimedia Design" put it:
"...resists categorization...acheived 'acknowledged masterpiece'
status without anyone being able to hand a label on it."
I tried to sum it up in the pages at my own site for Sophie, the free
e-book reader we jointly developed which is also included in the "Monks"
Sophie is only one part of the collection of literary machines,
interative art and provacative ideas found in If Monks Had Macs,
a multimedia CD-ROM product for Mac and Windows.
RunRev and Rivertext recently issues a joint release with a demo that
should be available somewhere -- in RevOnline?
> I am mainly interested in point-and-click adventure games (such as
> Day of the Tentacle, Monkey Island, or Sam & Max), but text adventure
> with Revolution is an interesting idea. It is bound to be easier to
> use than Inform or TADS.
Indeed it is. Rev's text handling is both efficient and easy to do. To
paraphrase Meis van der Rohe, God is in chunk expressions. ;)
The text adventure in "Monks" is a fun one: in "Meat and Conversation"
you take on the role of a travelling monk, with the goal of avoiding
There's also a solitaire game, Killing Time, nicely done with a set of
gorgeously-drawn cards, with coding done by Jacque Gay (who's popular
Blocker and Klondike stacks she made in Rev have kept me quite busy for
embarassingly long stretches).
But there's a lot more there: Jeanne DeVoto contributed some code to
Brian's exploration of Bruegel's "Tower of Babel" painting, I
collaborated with him on a personal journal application that's included,
and all this and more is accessed from a bookshelf in a nicely rendered
monastary cloister, complete with animated fountain and monk chants. :)
My personal favorite in "Monks" is the Thinkertoy, a wonderfully novel
way to nagivate among the writings of Emerson and others on slavery
(there's a screen shot of it near the bottom-left of this page:
With all that going on it's definitely hard to describe in a quick
But as for graphical adventure games, I know there must be more out
there. As you know Myst was built with HyperCard and The Castle was
built a while ago with SuperCard:
Making of: <http://www.blueline-studios.com/casBeh.html>
But of these graphical point-and-clicks I must say I've had a great time
with Alida (alidagame.com).
One of the difficulties with finding point-and-click adventure games is
that even though you and I love them the market is fixated on real-time
3D, which requires a specialized engine and usually a lot of resources
to put together.
But there's always room for more -- dive in and build one and I'll play it.
Fourth World Media Corporation
Rev tools and more: http://www.fourthworld.com/rev
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