Any Chatters? Revisited

Nonsanity nonsanity at
Tue Aug 3 12:30:44 EDT 2004

Besides a live chat location, judging by the activity on this mailing 
list, a static web forum would be ideal. There may be one I don't know 
about (if so, share) but if there isn't, this would be a very good thing 
to start.

  ~ Chris Innanen
  ~ Nonsnaity
  ~ iChat/AIM: FluffAndSuch

william griffin wrote:
> Catching up on all the list I missed for a month.
> As long as one person is in the chat room "runrev" the room will exist 
> to join.
> If no one is in the room and attempts to join, the room will be created.
> Once you see people in the ichat room, you can drag them to your buddy list
> and iChat provides groups so you can easily create a runrev specific group.
> This is probably the best method to see when there is activity.
> If you are on broadband and happen to leave your machine running,
> you can lurk in the room for days and log everything said to keep up to 
> date.
> I logged three to four months of chats, even while I was asleep.
> The ichat room used for iDevGames during last years uDevGames contest
> was extremely successful, much alpha, beta, and final testing as well
> as idea and knowledge sharing took place, along with lots of laughs.
> After a couple of ichat network issues they switched to IRC and the
> large community created in ichat disintegrated into only a small handful of
> hard core geeks, with nothing much to talk about but code.
> I'm curious why Tuviah's chatter stacks haven't been improved and 
> implemented into a user community builder.
> I had put his stack scripts into iGame3D with the hopes of using it as a 
> base of community based game dev,
> but without anyone on the network to test it and while doing trouble 
> shooting I removed them.
> It would seem a RunRev based solution to chatting would be the best 
> method of
> building a real time RunRev community. This could more likely occur once 
> something
> starts happening in iChat, then folks can know who is online to test 
> networking apps made in runrev.
> Well I'll be lurking in the chat room, see you there.
> Mr Bill
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