[ANN] Collide 1.0 -- Pixel collision detection

Ken Ray kray at sonsothunder.com
Thu Apr 29 17:37:37 EDT 2004


Very nice, Curry! Well done!

Ken Ray
Sons of Thunder Software
Email: kray at sonsothunder.com
Web Site: http://www.sonsothunder.com/


> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com 
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of curry
> Sent: Thursday, April 29, 2004 5:36 AM
> To: use-revolution at lists.runrev.com
> Subject: [ANN] Collide 1.0 -- Pixel collision detection
> 
> 
> 
> Collide 1.0 -- pixel collision detection for Runtime Revolution
> 
> Collide uses a fairly fast test for pixel collisions between sprites. 
> Included are demo scripts for testing all sprite collisions on a card 
> and for moving a sprite while bouncing off other sprites on a 
> pixel-by-pixel basis.
> 
> Try it out with the demo and see the collision detection in action as 
> you move a sprite up to other objects.
> 
> Collide works with images and/or buttons as sprite objects. Button 
> sprites can switch icons.
> 
> Now Revolution can be your IDE of choice for an even wider variety of 
> game and application projects.
> 
> (Should work for any platform. Tested on Mac OSX 10.1.3 with Rev 
> 2.0.3. Let me know off-list if it doesn't work for your setup.)
> 
> Web page:
> 
> http://curryk.com/collide.html
> 
> Best wishes,
> 
> Curry Kenworthy
> 
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