3d Revolution/MetaCard

WIlliam Griffin bill at igame3d.com
Fri Nov 7 16:25:46 CST 2003


>
> Date: Fri, 7 Nov 2003 04:03:17 -0800 (PST)
> From: Eric Engle <engleerica at yahoo.com>
> Subject: 3d Revolution/MetaCard
> How can one integrate 3d animation into metacard/revolution?
> (off to scour the web and the documentation)
>

With our iGame3D external.
See http://www.igame3d.com/      for details.

I wanted to get it online this week for purchase but I've not been well.
Features you can look forward too:
3D Modeling
Texturing Object Materials
UV Editor
Fog with color
Background color
Lights
Transparency
Fog
Render to File
Quicktime image/movie support on Mac for  Textures
.png images on PC for Textures
Bones based model Animation
Particle Systems
Import (3DS,.obj,Lightwave,Coalesce,Meshwork)
Export (3DS, obj, Meshwork)
Custom Scripting Language

Sound Files (wav,ogg, mid) through free FMODforRev external.

Mac download of this weeks development of our iGame3D Pro (beta)  
application can be sampled here.
http://www.igame3d.com//beta/iGame3D_b110403.sit
We haven't had a chance to build a new PC version.

We'll be happy to answer any of your questions.

William Griffin & Tobias Opfermann
info at igame3d.com



More information about the use-livecode mailing list