Rev2.0 - player objects' volumes reset to zero spontaneously
Barry Levine
themacguy at macosx.com
Wed May 14 14:39:01 EDT 2003
This has happened often enough so I know it's not something I'm doing
accidentally nor in my scripting.
I have two player objects referencing aiff files in a "resources"
folder used by my stack. Spontaneously - usually after a long session
debugging some unrelated scripting issue - the sounds' volumes are
found to be at 0 (zero). I have to reset them back to 100.
For now I'll do this in the preopenstack stage but it does concern me
that this issue exists.
Barry
More information about the use-livecode
mailing list