Using keyboard to control a player
Scott Slaugh
xslaugh at hotmail.com
Thu Jun 12 14:29:00 EDT 2003
>rawKeyDown (or up) doesn't report the ASCII code for the key pressed, it
>reports some other code. You have worked out that the code for space is
>62593. You just need to test for any keys you need to trap so you can find
>their codes.
>
I know that the message is getting sent, becauase if I put an answer command
right above the start player command, the answer box comes up when I hit
space. The problem is that my movie doesn't start. I did discover that if
I set the alwaysBuffer of the movie to true, it does play when I hit space.
The problem with this is that the movie, while playing, doesn't show itself
playing-it just goes to the end, and then shows the very last frame. The
thing that confuses me is why the start player command will start the player
if I put it in a button, but not in the script to catch space bar.
Scott Slaugh
>Cheers,
>Sarah
>sarahr at genesearch.com.au
>http://www.troz.net/Rev/
>
>On Thursday, June 12, 2003, at 01:17 pm, Scott Slaugh wrote:
>
>>Here's a problem I've been running into. I create a new stack, and put on
>>a player with a QuickTime movie. I then open the card script, and enter
>>this:
>>on rawKeyDown key
>>if key=32 then
>>start player 1
>>else
>>pass rawKeyDown
>>end if
>>Problem is, this doesn't start the player when I hit the space bar.
>>However, if I change the 32 to 62593, which is the return key, the script
>>works fine. Why doesn't space bar work?
>>
>>Scott Slaugh
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