Clicking on linked text sends a mouseLeave message?
Jim Hurley
jhurley at infostations.com
Fri Jul 25 15:00:02 EDT 2003
>
>Message: 15
>Date: Fri, 25 Jul 2003 21:18:02 +0200
>From: Wilhelm Sanke <sanke at hrz.uni-kassel.de>
>To: use-revolution at lists.runrev.com
>Subject: Re: Clicking on linked text sends a mouseLeave message?
>Reply-To: use-revolution at lists.runrev.com
>
>On Thu, 24 Jul 2003 Jim Hurley <jhurley at infostations.com> wrote:
>(snip)
>there is still another simple solution. Leave the mouseup handler of
>your first script (of Thursday) exactly as it is. Delete the mouseleave
>handler.
>Place a transparent field on top of your "Help" field. Put the following
>script into the transparent field and put the mouseleave handler here,
>too:
>
>"on mouseUp
> put the mouseloc into MLoc
> lock screen
> hide me
> click at MLoc
> show me
> unlock screen
>end mouseUp
>
>on mouseLeave
> set the points of graphic "arrow" to ""
>end mouseLeave"
>
>Using "lock screen" could be also left out, it only prevents the
>linktext to change colors.
>
>I have used the technique of clicking at a transparent field and then
>hiding it for a moment on several occassions, last time in a game stack
>I sent to User Contributions three weeks ago, but which has not yet made
>it to the website.
>
>Regards,
>
>Wilhelm Sanke
Wilhelm,
Thanks for the suggestion. Clever solution.
In case you didn't catch my response to Jacqueline, it turns out that
there is an even simpler solution in my particular problem. Just
change the mouseLeave from:
on mouseLeave
set the points of graphic "arrow" to ""
end mouseLeave
To the following:
on mouseLeave
if the mouseLoc is not within the rect of me then set the points
of graphic "arrow" to ""
end mouseLeave
This would appear at first to be redundant. That is, if there is a
mouseLeave message, the mouse would not be with the rectangle. But,
as Jacqueline pointed out, it can be in the rect and yet leave when
the arrow graphic is created at the mouseLoc and the mouse gets a
mouseLeave message. Apparently, however, it (the engine) still
thinks the mouse is within the field rectangle and so doesn't execute
the conditional.
So this handler has the desired effect: It sets the graphic points to
empty only when the mouse actually leaves the field rectangle.
Jim
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