Rev 2.02/New pricing

Martin Baxter martin at harbourtown.co.uk
Fri Jul 18 06:38:01 EDT 2003


>On Friday, July 18, 2003, at 02:35  AM, curry wrote:
>
>>> re: final compiles: it shouldn't matter, at least as far as the
>>> result.
>>> It should be byte-for-byte the same regardless of which platform you
>>> build on.
>>
>> It would matter, obviously, or I wouldn't have mentioned it. (Hint: we
>> were talking Studio + Express.)
>
>Geoff Canyon replied :
>
>I'm not sure I understand. Take two users, Marty Mac and Wendy Windows.
>Marty has Studio for OS X and Express for Windows. Wendy has Studio for
>Windows and Express for Mac. Both have the same debugging capabilities,
>i.e., Mac or Windows. Both have the same build ability: Marty and Wendy
>can both build for Mac OS X and Windows, and their apps will be
>byte-identical. Marty's Windows app, built in Studio on OS X, will be
>the same as Wendy's Windows app, built in Studio on XP.

I've seen it reported in these lists several times that e.g. windows
standalones created on a mac will take longer to startup than the same
thing built on the target platform, because the internal scripts or
what-have-you have to be translated to the local format at runtime each
time the program runs. And therefore it has been recommended to build on
the target platform if possible.

I'm *not* saying the deals on offer are necessarily unreasonable because of
this, but I mention this because it seems to me not quite correct to say
that there is no difference between building for windows on mac and
building for windows on windows.

regards

martin






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