jhurley at infostations.com
Sat Feb 1 08:07:01 CST 2003
>Roger Guay Wrote:
> global V, Xo, Yo, Theta, T, X
> --put item 1 of the rect of graphic "Yaxis" into Xo. Yaxis is a
>vertical line and Xo,Yo define the origin of motion
> --put item 4 of the rect of graphic "Yaxis" into Yo.
> put field "V" into V ---- try a value of about 27 in field "V"
> Put the value of field "Theta" into Theta ----try a value of 1.2
>in field "Theta"
> set the loc of graphic "mortor" to Xo,Yo ---- Graphic "mortor" is a
>small red round ball.
> show graphic "mortor"
> put 0 into T
> put xo into x
> put Yo into y
> play "Mortor.aiff"
> repeat while Y <= Yo + 1
> add 1 to T
> put the value of (Xo+V*cos(Theta)*T ) into x
> put the value of (Yo - V*sin(Theta)*T + .5*T^2 ) into Y
> set the loc of graphic "mortor" to X,Y
> wait 1
> end repeat
You may want to consider using: sin(Theta*180/pi) so that you can use
degrees instead of radians in you angle field. Or perhaps write a
function sine ang
And do the same for cosine.
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