extract/export audioclips
Ivers, Doug E
Doug_Ivers at lord.com
Wed Dec 31 09:03:08 EST 2003
What are my options for extracting audioclips from an old HyperCard stack into separate .wav files? (I'm working on a Mac.)
I tried using the old "SoundApp" utility, but it was only able to extract 9 out of the 120 snds. This was the error: An unexpected error (ID=-38, File Manager - file not open - fnOpnErr) has occurred.
D
douglas.ivers at highstream.net
> -----Original Message-----
> From: Richard Gaskin [mailto:ambassador at fourthworld.com]
> Sent: Thursday, October 09, 2003 2:27 AM
> To: Rev Discussion List
> Subject: Re: Multiple active players
>
>
> Dar Scott wrote:
>
> > I've been looking at audio. I see from the documentation
> that only one
> > audioClip can be playing at a time.
> >
> > Do players have this limitation?
>
> No such hard limit. In the cloister in Brian Thomas' "If
> Monks Had Macs" CD
> we have three audio players running sometimes simultaneously
> to provide bird
> sounds and a waterfall sound. The waterfall is constant, but
> the birds are
> intermittent, with a semi-random algorithm that keeps them
> varied while
> avoided moments where they might all sound off at once. And
> on top of those
> is a QT video of a rotating bookcase.
>
> While the limit is not hard and fast, remember that QT is an
> event loop hog;
> the more players running simultaneously the less CPU time is
> available to
> other processes, like the enngine's event loop.
>
> > Will setting the startTime buffer and
> > queue the player?
>
> Not sure what you mean by buffer in this context, but it will
> queue to the
> specified point if you have the playSelection set to true.
> In HyperRESEARCH
> the QT playback is all about letting the user save and pay
> back specified
> selections of time-based media (both audio and video). Setting the
> startTime and EndTime work great on Mac and win both, with
> only one caveat:
> a bug was introduced in Rev 2.1 in which if you select a
> segment manually by
> shift-clicking from right to left, the startTime and endTime
> reflect the
> order of the user action rather than the logical start and
> end; i.e., they
> two values will be reversed. That's easy enough to work
> around, and in all
> other respects everything I've done with player selection has
> been working
> great since Rev 2.0.
>
>
> > Is there a way to get the current time of a playing
> > player?
>
> get the currentTime of player 1
>
> --
> Richard Gaskin
> Fourth World Media Corporation
> Developer of WebMerge: Publish any database on any Web site
> ___________________________________________________________
> Ambassador at FourthWorld.com http://www.FourthWorld.com
> Tel: 323-225-3717 AIM: FourthWorldInc
>
> _______________________________________________
> use-revolution mailing list
> use-revolution at lists.runrev.com
> http://lists.runrev.com/mailman/listinfo/use-revolution
>
More information about the use-livecode
mailing list