Transparency confusion

Ops ops at
Sun Dec 28 11:49:30 EST 2003

Firstly [OT], this is the absolute best mailing-list/user group I have ever
encountered, thanks to competent, responsive, and kind individuals that

Secondly, thank you for all the fine suggestions, I shall experiment...DID I
HEAR of a new feature coming out (or is it already here?) of "transparent
windows", and would this apply to my "scrolling text" application? THANKS
----- Original Message ----- 
From: "Ken Norris" <pixelbird at>
To: <use-revolution at>
Sent: Sunday, December 28, 2003 4:23 AM
Subject: Re: Transparency confusion

> on 12/28/03 1:48 AM, use-revolution-request at at
> use-revolution-request at wrote:
> > Date: Sat, 27 Dec 2003 21:47:16 -0800
> > From: Ken Norris <pixelbird at>
> > Subject: Re: Transparency confusion
> >
> >> Why is this?  Is it the time required to change windowShapes?  Is it
> >> the work required to get the image to make the windowShapes?
> > -----------
> > Well, yeah...all of the above. I think you'd have to make each character
> > separate graphical element in a windowShape.
> ------------
> This turned out not to be quite true, I think. You should be able to make
> *line* of text into a bit-mapped GIF image, turn it into a windowShape,
> scroll it by changing its loc.
> I wasn't able to put this together in Rev because I cannot create 1-bit
> transparent bg GIFs or PNGs right now, but I *did* build one in SuperCard
> a customPalette.
> I made a bit-mapped image and knocked out the centers of letters as needed
> (a's, o's, e's, p's, d's, etc.). I started the window off screen-right and
> updated it's loc in an idle handler, but in Rev you might be able to send
> time.
> However, as I expected, it flickers because of the constant redraws of the
> window as moves.
> Just an idea...
> Ken N.
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> use-revolution at

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