playStopped message problem
J. Landman Gay
jacque at hyperactivesw.com
Mon Dec 8 14:08:34 EST 2003
On 12/8/03 1:01 PM, Chris Sheffield wrote:
> Is anyone aware of any reason why a player object would not receive a
> playStopped message like it should? I've got a standalone that this is
> happening in under OS X only (Windows and OS 9 run fine), and it runs fine
> in the Rev IDE. I've checked to make sure lockMessages is not true. Is
> there anything else I can check?
It's a bug -- see bug number 1033 in the bugzilla database. I am
struggling with this issue too. It is a blocker for me. I thought I had
a work-around using "send in time" -- but apparently the duration of the
player is also not being sent accurately so the workaround does not
function correctly in all cases.
--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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