playStopped message problem

Chris Sheffield revlist at
Mon Dec 8 13:01:27 CST 2003

Is anyone aware of any reason why a player object would not receive a
playStopped message like it should?  I've got a standalone that this is
happening in under OS X only (Windows and OS 9 run fine), and it runs fine
in the Rev IDE.  I've checked to make sure lockMessages is not true.  Is
there anything else I can check?

Chris Sheffield
Software Development
Read Naturally

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