playStopped message problem
Chris Sheffield
revlist at cableone.net
Mon Dec 8 14:01:27 EST 2003
Is anyone aware of any reason why a player object would not receive a
playStopped message like it should? I've got a standalone that this is
happening in under OS X only (Windows and OS 9 run fine), and it runs fine
in the Rev IDE. I've checked to make sure lockMessages is not true. Is
there anything else I can check?
Chris Sheffield
Software Development
Read Naturally
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