Script Limits

Ken Ray kray at sonsothunder.com
Sat Aug 9 23:04:01 EDT 2003


Rodney,

It looks like you missed Kevin's follow up post entitled: "Re: Script
limit - clarify please" yesterday; he clarified all of this and
everything's OK... :-)

Ken Ray
Sons of Thunder Software
Email: kray at sonsothunder.com
Web Site: http://www.sonsothunder.com/ 

> -----Original Message-----
> From: use-revolution-admin at lists.runrev.com 
> [mailto:use-revolution-admin at lists.runrev.com] On Behalf Of 
> Rodney Somerstein
> Sent: Saturday, August 09, 2003 10:47 PM
> To: use-revolution at lists.runrev.com; metacard at lists.runrev.com
> Cc: Kevin Miller
> Subject: Re: Script Limits
> 
> 
> At 12:55 PM +0100 8/5/03, Kevin Miller wrote:
> >Hi,
> >
> >As part of the transition process in the MetaCard acquisition, we're 
> >working out what to with the scriptLimits property when not 
> developing 
> >with a licensed IDE or the 30 day trial.  We plan to reduce 
> the first 
> >value in the property, the one that lets you set scripts of 
> 10 lines, 
> >to 0.  So you'll still be able to use "do" but otherwise 
> this loophole 
> >will be closed.
> >
> >If anyone has any objections to this, please contact me off 
> list.  The 
> >main objection I can see that someone might have is that 
> they use this 
> >in their existing standalone.  If that is the case, we'll work 
> >something out with you before making this change.
> >
> >Kind regards,
> >
> >Kevin
> 
> 
> Kevin,
> 
> As someone who already doesn't like the 10 line limit for my pet 
> project, I implore you not to limit this even more. I'm trying to 
> develop an engine that lets users create board games to play online. 
> This requires my loading in modules that players have designed and 
> setting the scripts of game component objects. While I understand 
> that you won't let unlicensed users enter scripts of any length, 
> limiting this prevents me from easily setting the actions of playing 
> pieces, spaces on the board, card capabilities, etc. This is a 
> freeware project, so asking users to license Rev is not even a remote 
> possibility.
> 
> As others have mentioned, environments such as Director allow for 
> this kind of adaptive programming. Please don't tighten this 
> restriction even more than it already is.
> 
> Thanks,
> 
> Rodney Somerstein _______________________________________________
> use-revolution mailing list
> use-revolution at lists.runrev.com 
> http://lists.runrev.com/mailman/listinfo/use-> revolution
> 





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