Teams

Troy Rollins troy at rpsystems.net
Tue Aug 5 12:31:00 EDT 2003


On Tuesday, August 5, 2003, at 12:26  PM, Richard Gaskin wrote:

> In the meantime, I've worked in teams of four or five with Rev stuff 
> and we
> did it with no special tools at all.  We used a modular aproach with
> multiple stack files, having defined a few rules about how the parts 
> fit
> together and what's expected from each.  Each module had an owner, and 
> the
> modules were prioritized according to how commonly they are used 
> throughout
> the system.  Only two of us lived in the same city, and with nothing 
> more
> than an FTP repository, email, and a good long-distance rate it seemed 
> to go
> well.

Well, sure. At the stack level that works. I can't figure a good way to 
do this any deeper in Rev.

RB's promise(not yet fulfilled) is to allow such modularity at the 
control level. e.g. I place the button, you code it, I modify it, yours 
gets modified.

Even in small groups of two to five, this could have a lot of 
advantages. I find that each developer has a natural inclination to 
certain types of routines, so with such a system each specialist can 
focus on their specialty. Since my team is all in-house, the verbal 
communications are a non-issue - the real-time synchronization is.



--
Troy
RPSystems, Ltd.
http://www.rpsystems.net




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