Collision detection: a comparison.
dsc at swcp.com
Sun Sep 29 13:26:00 EDT 2002
On Monday, January 18, 2038, at 08:14 PM, malte brill wrote:
> And checking
> the masked data is much too slow.
At most you need only check the pixels that overlap. If the
rectangles of two images do not overlap, there is no collision. If
they do, check only the overlapping part. Perhaps a collision
occurs when the product of the overlaping alphas are greater than
some threshold. If your physics prevents two objects being at the
same place, you might not have a lot of overlap. Keep your images
tight; don't leave a lot of transparent space about a picture.
Depending on your physics, you might need only check the edges of
You might be able to check even less pixels with certain
assumptions, such as the shape being convex.
If pixel by pixel checking is too slow, you might roughly model
each object with a small list of rectangles in a custom property.
An overlap occurs if any rectangle from one's list overlaps one
from the other. This is n**2, so...
How about limiting this to a few rectangles and then use the pixel
method for within that? Or, related, breaking up larger images
Just a handful of wild ideas.
I'd try checking the alphas and seeing how slow that really is.
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