Trim images (Ken Ray)
paolo mazza
mazzapaolo at libero.it
Fri Aug 9 04:03:02 EDT 2002
You Wrote:
> The next version of Revolution (which is currently in alpha) has a "crop"
> command that will allow you to do just that. I don't know if it can be done
> in 1.1.1...
When are they supposed to release the next version of Revolution? I mean, in
few weeks, in few months or in some years?
Thanks for your gossip... very useful in any case.
Paolo
> --__--__--
>
> Message: 5
> From: "Ken Ray" <kray at sonsothunder.com>
> To: <use-revolution at lists.runrev.com>
> Subject: Re: Trim images
> Date: Tue, 6 Aug 2002 10:04:07 -0500
> Reply-To: use-revolution at lists.runrev.com
>
> Paolo,
>
> The next version of Revolution (which is currently in alpha) has a "crop"
> command that will allow you to do just that. I don't know if it can be done
> in 1.1.1...
>
> Ken Ray
> Sons of Thunder Software
> Email: kray at sonsothunder.com
> Web Site: http://www.sonsothunder.com/
>
> ----- Original Message -----
> From: "paolo mazza" <mazzapaolo at libero.it>
> To: <use-revolution at lists.runrev.com>
> Sent: Tuesday, August 06, 2002 5:19 AM
> Subject: Trim images
>
>
>> Hi folks,
>> I wuold like to trim an image I drew using the paint palette.
>> In other words I wuold like to clear the transparen borders and get an
> image
>> as big as the picture that I drew.
>> How can I do it?
>> Can you write a script for this?
>> Paolo
>>
>>
>> _______________________________________________
>> use-revolution mailing list
>> use-revolution at lists.runrev.com
>> http://lists.runrev.com/mailman/listinfo/use-revolution
>>
>
>
> --__--__--
>
> Message: 6
> From: "Ken Ray" <kray at sonsothunder.com>
> To: <use-revolution at lists.runrev.com>
> Subject: Re: No picture in Windows build
> Date: Tue, 6 Aug 2002 10:08:29 -0500
> Reply-To: use-revolution at lists.runrev.com
>
>> I have two questions:
>> - what is the solution to the problem with the images?
>
> Most likely you did not embed your images (File -> Import as Control), but
> referenced them (File -> New Referenced Control), and the path to the image
> is different in your emulator. I would check the paths, or embed them with
> Import as Control.
>
>> - is Revolution better (no extra debugging) than REALbasic in converting
>> builds to Windows?
>
> Unequivocally. To convert a build to Windows is as simple as checking a
> checkbox in the Distribution Builder and making sure you have the Windows
> engine downloaded. Check out Geoff Canyon's comparison of REALBasic and
> Revolution at:
>
> http://www.runrev.com/revolution/info/compare/index.html
>
> Ken Ray
> Sons of Thunder Software
> Email: kray at sonsothunder.com
> Web Site: http://www.sonsothunder.com/
>
>
>
>
> --__--__--
>
> Message: 7
> From: "Ken Ray" <kray at sonsothunder.com>
> To: <use-revolution at lists.runrev.com>
> Subject: Re: Constructing a project (new user)
> Date: Tue, 6 Aug 2002 10:14:11 -0500
> Reply-To: use-revolution at lists.runrev.com
>
> Nick,
>
> You're definitely going in the right direction. In Revolution, each "scene"
> is a card, and the "section" is a stack. If you create some objects that are
> to act as a background across multiple cards, group them and make sure its
> "Background Behavior" checkbox is turned on (properties palette, 'group'
> tab), everything in that group will be shared across all the cards it is
> placed on. If you created your background group before you start adding
> cards, it will automatically be placed on any new cards you add. If you have
> created your cards *before* you created the background group, you will need
> to "place" the background on each card you want it to apply to (Object ->
> Place Group).
>
> Hope this helps,
>
> Ken Ray
> Sons of Thunder Software
> Email: kray at sonsothunder.com
> Web Site: http://www.sonsothunder.com/
>
>
> ----- Original Message -----
> From: "Mr Tea" <mrtea at mac.com>
> To: "Revolution" <use-revolution at lists.runrev.com>
> Sent: Tuesday, August 06, 2002 9:47 AM
> Subject: Constructing a project (new user)
>
>
>> Hi.
>>
>> I'm pretty new to Revolution, & my previous authoring experience is mainly
>> with mTropolis (R.I.P) and Authorware.
>>
>> What I want to do is make the equivalent of a mTropolis 'section', with a
>> 'shared scene' containing elements that are used in the whole section
>> (background image, buttons, sounds) and a sequence of scenes that display
>> stuff over the background. I've got as far as creating a Mainstack with an
>> image object for the background and, er, that's it. Am I going in the
> right
>> direction or barking up the wrong tree?
>>
>> I'd be grateful for any pointers on how to proceed.
>>
>>
>> Thanks
>>
>>
>> Nick
>>
>> --
>>
>> _______________________________________________
>> use-revolution mailing list
>> use-revolution at lists.runrev.com
>> http://lists.runrev.com/mailman/listinfo/use-revolution
>>
>
>
>
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