filename/import/export app questions
sims
sims at ezpzapps.com
Sun Dec 30 07:18:01 EST 2001
I have an app which enable me to use the filename feature and
display an image from a folder of jpegs (all under 75k). I have a
text field layered over the image so that I can make text appear to
be part of the image (layered on top).
I then use the import snapshot from rect (which saves an the area of
the image of the
combo image & text fld)...
Then I export as jpeg to save a jpeg which is a copy of the original image
with text now part of the image.
I then select and delete the snapshot from the app...leaving me with
a customised version of the original image jpeg (it now has text on it also).
I am doing this on a Mac OS 9.1 with 384MB RAM, using the new
Revolution-1.1.1-Classic-B1 and building the standalone with
the Fat engine. I have tried many different memory allocations
(up to 50000).
Two issues:
1. When I use the following script to scale the size of the image after
displaying it by means of the filename handler, I will get random type 1 & 3
errors after quitting. Is there something wrong with my script or am
I wrong to think
I can do this?
on mouseUp
put the u_Image of btn "filenameAsk" into tImage -- NAME OF IMAGE
if tImage=""
then
exit mouseUp
end if
set the lockScreen to true
set the locklocation of image tImage to false
put the u_tW1 of me into tW -- ORIGINAL WIDTH OF IMAGE
put the u_tH1 of me into tH -- ORIGINAL HEIGHT OF IMAGE
put the thumbPosition of me into tThumb
put tThumb/100 into tPercentage
put tW*tPercentage into tNW
put tH*tPercentage into tNH
set the width of image tImage to tNW
set the height of image tImage to tNH
set the topLeft of image tImage to 322,18
set the locklocation of image tImage to true
end mouseUp
2. I get random System error type 10 Bombs which require restarts.
Is this something to do with the Fat engine? Anyone have a clue that
might help me to cure this? I just had 3 such restarts this
hour...frustrating..!
Any help & suggestions is appreciated...
sims
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