Standalone Building
Monte Goulding
monte at sweattechnologies.com
Wed Oct 7 15:34:56 CDT 2009
Hi Wilhelm
I remember the workarounds I did to speed it up. It was interesting to
me at the time to fine the issue was the difference between:
fast - having a stack open (toplevel invisible) and recursively
parsing through it's objects and having the
slow - parsing through the objects of a stack by file reference. My
guess is the file is loaded and unloaded from memory on each call.
I think it's possible the workarounds I did caused some flashing on
the screen and that's why they were taken out.
Cheers
Monte
On 08/10/2009, at 1:57 AM, Wilhelm Sanke wrote:
> Another additional remark:
>
> I just looked at Bug report 2217 which I sent on Sept 20, 2004, five
> years ago.
>
> Report #2217 "New troubles with standalone building and players for
> multi-fields stacks" is still labeled as "new"
>
> A last commentary from my side had been added two years later
>
> "Comment #8 From Wilhelm Sanke 2006-04-01 03:41:37 [reply] -------"
>
> Nothing has been resolved up to now.
>
> Regards,
>
> Wilhelm Sanke
>
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