Standalone Building

Monte Goulding monte at sweattechnologies.com
Wed Oct 7 15:34:56 CDT 2009


Hi Wilhelm

I remember the workarounds I did to speed it up. It was interesting to  
me at the time to fine the issue was the difference between:
  fast - having a stack open (toplevel invisible) and recursively  
parsing through it's objects and having the
  slow - parsing through the objects of a stack by file reference. My  
guess is the file is loaded and unloaded from memory on each call.

I think it's possible the workarounds I did caused some flashing on  
the screen and that's why they were taken out.

Cheers

Monte
On 08/10/2009, at 1:57 AM, Wilhelm Sanke wrote:

> Another additional remark:
>
> I just looked at Bug report 2217 which I sent on Sept 20, 2004, five  
> years ago.
>
> Report #2217  "New troubles with standalone building and players for  
> multi-fields stacks" is still labeled as "new"
>
> A last commentary from my side had been added two years later
>
> "Comment  #8 From Wilhelm Sanke  2006-04-01 03:41:37  [reply] -------"
>
> Nothing has been resolved up to now.
>
> Regards,
>
> Wilhelm Sanke
>
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