Player messages

Jack Rarick rarickj at btathletics.com
Thu Dec 4 20:50:52 EST 2003


I've used the playPaused handler as a part of the player script.  It 
works pretty well - wanted to use playStopped but it never worked.

Hope this helps!

Jack Rarick
Braintree Athletic Systems


On Thursday, December 4, 2003, at 08:41 PM, J. Landman Gay wrote:

> I am playing a series of QT sound-only movies by changing the filename 
> of a player. A playstopped handler is supposed to trigger when the 
> player is done and then loads the next sound file.
>
> I am not getting a playstopped message if the stack containing the 
> player is frontmost. As soon as I click on the message box or the 
> script editor or otherwise suspend the stack, the playstopped is 
> immediately sent and the next sound loads and plays. I have checked to 
> make sure that messages are not locked.
>
> I tried running the stack in Revolution and it works fine in the IDE; 
> I do get a playstopped message there. However if I suspend the IDE or 
> build a standalone, I no longer get the playstopped message and it 
> acts just as it does in MC. Can anyone think of anything that would 
> cause this?
>
> Below is a simple script that reproduces the problem on my machine. If 
> someone can verify it I will post a bug report. I'm testing in OS X 
> but I would like to know if the same thing happens in Windows. You'll 
> need a stack with a player set to an audio file; type "playloop" into 
> the message box to kick it off. Then try clicking on both the stack 
> and the message box as the sound plays. If the message box is 
> frontmost, it loops. If the stack is frontmost, it doesn't.
>
> on playLoop
>   global gPlay
>   if the shiftkey is down then -- stop loop
>     put false into gPlay
>   else
>     put true into gPlay
>     start player 1
>   end if
> end playLoop
>
> on playStopped
>   global gPlay
>   if gPlay = true then playLoop
> end playStopped
>
> I also tried setting a callback message at the duration of the player, 
> but that doesn't get called either. It is like the player is in limbo 
> when the sounds ends if the stack is frontmost. Am I overlooking 
> something?
>
> -- 
> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
>
>
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