Strange Visuals
Shari
gogypsy at bellsouth.net
Mon Dec 3 20:17:00 EST 2001
>When you start up MC, before you do anything QuickTime-related (such as
>displaying a player), set the dontUseQT to false. Then try the problematic
>effects again.
>
>If they work as expected without QT enabled, the problem is probably that
>2.4 uses QuickTime for several of the formerly built-in visual effects, and
>the QT effects are more CPU-intensive (and don't work well, in my
>experience, on slower machines).
Quicktime... that may explain it. I installed a new game last week,
and it installed some Quicktime things, and apparently deleted or
disabled a piece of Quicktime that I had running. I haven't had a
chance to pin it down to reinstall it. I've had other weird goings
on because of the missing QT piece. Never occurred to me that this
might be connected.
I will also try the dontUseQT call and see if that fixes it.
Thanks!
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